FireflyVR is a studio comprised of successful video game veterans. We have a passion to create games that make a positive difference in physical health, mental well-being, and productivity.
We help develop your ideas into virtual experiences. Our team can support every stage of creation, from ideation to execution. Let us be your video game nerds and collaborate on fun solutions!
We know how to take projects from concept and prototype, to development and release. We have the tools and experience to provide every aspect of the creative process.
We can build custom software tools to fit your needs. We have experience with analytics, biometrics, machine learning, and scripted testing environments. We will be your allies in the scientific process.
Own original intellectual property? We have extensive experience working with globally-recognized clients. Our team knows how to respect and conform to brand requirements.
The combination of technology and gaming is creating transformative solutions. We are here to help you harness the power of these evolving tools.
Our team has over 100 combined years of software and game industry experience. Our credits include best-selling games from major studios, award-winning indie releases, widely-adopted physics engines, and fundamental engineering algorithms. We have experience with mobile, PC, VR, AR, mixed reality, machine learning, neural networks, and bio-sensors. We are equipped to achieve your goals.
Entrepreneur and business leader. Manager for multiple best-selling video games, working with big names like Atari, THQ, and Universal. Stands to benefit if fishing gear were made tax-deductible.
Veteran programmer with fourteen years of industry experience. Major works including Guitar Hero, Medal of Honor, and Words with Friends. Noted Halloween enthusiast.
Fifteen years of professional video game development. Producer and UI designer for world-renowned clients and critically-acclaimed mobile games. Bicycles uphill, in the snow, both ways.
Walter is a research neuroscientist and medical product developer working at Stanford University, known internationally as an early pioneer in digital medicine and the field of medical virtual reality. He was into VR before it was cool.
Programmer and designer for over ten years. Has worked on dozens of titles across multiple platforms. Developed a neural network to detect music notes. Puts rotten fruit in bottles and convinces other people to drink it.
Graphics and simulation programmer with ten years of experience. Author of physics engines and tunneling algorithms. Owns a fully-functioning replica of a cartoon seaplane.
Artist and former Art Director. Supervised and worked directly on dozens of learning games and simulations, and helped pioneer the use of VR in STEM training and humanities education. Once taught a frog to eat potions.
Brings a decade of experience creating a variety of games and interactives. Worked on transmedia experiences that earned a Parent’s Choice award and an Emmy nomination. Knitting for a cozier apocalypse.
Musician by trade for more than 25 years, appearing on 100s of pop recordings in Europe and Russia as a session musician. Has created original music/audio for film, advertisements, exhibits, television shows and video games internationally. Likes finding new homes for lost octopi in his homeland of Greece.
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